You can find the latest patch notes for the most recent Modern Warfare 3 update below. We always focus on the buffs, nerfs and gameplay changes in our patch notes, rather than addressing new content.

MW3 Patch Notes
Here are the latest patch notes for Modern Warfare 3/III. | © Activision

Sledgehammer are trying to win over the hearts of CoD players, and so they’ve undone all the most unpopular changes made by IW last year. But if they want to keep the goodwill of the community for very long they will need to keep making great decisions for MW3 throughout its lifecycle. And that starts with regular, intelligent balancing changes.

In this article we have the full patch notes, the patch size and a short guide on when you can expect future patches. Let’s dig in and see if the latest buff and nerfs in MW3 make any sense!

MW3 Day-One Update / Version 1.032 (November 10) | Patch Size

The day-one patch was effectively released on November 8 when preloads began, but it will only affect the multiplayer servers when they go live in your region. The patch is less at last 100 GB across all platforms. This updated brings all of MW3 into the CoD HQ app, and it comes with a number of changes the devs have made since the beta.

The game is obnoxiously big, but you can delete all of MWII now.

MW3 Day-One Update / Version 1.032 (November 10) | Patch Overview

Here is a short overview of some of the changes they have made from the beta in this Day-One patch.

  • Buffs:
    • SVA 545 (Assault Rifle)
    • MTZ-556 (Assault Rifle)
    • Holger 26 (Light Machine Gun)
    • MTZ Interceptor (Marksman Rifle)
    • MCW 6.8 (Marksman Rifle)
  • Nerfs:
    • MCW (Assault Rifle)
    • Striker (Submachine Gun)
    • Pulemyot 762 (Light Machine Gun)
    • Longbow (Sniper Rifle)
    • KV Inhibitor (Sniper Rifle)
    • WSP Stinger (Handgun)
    • Renetti (Handgun)
    • COR-45 (Handgun)
  • Overkill Vest now lets you take two Secondaries.
  • Medals pop up during the game.
  • Spawns have improved and now seem harder to flip.

We focus on balancing changes and bug fixes when addressing each patch, not content.

MW3 Update Today Patch
Here are the buffs and nerfs from the latest MW3 update. | © Activision

MW3 Day-One Update / Version 1.032 (November 10) | Patch Notes

Multiplayer

UIX

  • Visual Changes

  • New Features

    • Added a HUD element that displays the player’s current streak after each kill.

    • Match event popups now feature the respective player’s equipped Calling Card.

    • Skillful player achievements, such as Kingslayer, Collateral, etc., will now display a Medal splash on the player’s HUD.

    • Tac-Stance toggle state is now indicated by a widget in the lower-right area of the HUD, replacing the previous prompt while aiming down sights.

    • Match Stats are now available during gameplay via a new tab in the Scoreboard, allowing the player to compare current performance to their career average.

    • Detailed Statistics are now viewable while choosing an Attachment in the Gunsmith.

  • Bug Fixes

Maps

  • Added spawn anchors to many maps in order to influence the flow of combat in the direction of each map’s intended design.

  • In Team Deathmatch, team-owned areas are now more favored by spawn selection and resistant to enemy pressure.

  • In Domination, spawn selection is now more resistant to enemy pressure on flags, improving consistency by favoring owned flags.

  • Estate

  • Favela

  • Highrise

Gameplay

  • Adjusted footstep volume to further distinguish enemy and friendly players.

  • Added an option to double-tap the aim down sights button to activate Tac-Stance.

  • Refreshed Default Loadout options with a widened range of content.

  • Movement

  • Settings

Weapons & Attachments

  • SVA 545 (Assault Rifle)

    • Increased bullet velocity by 19%.

    • Increased rate of fire from 632 RPM to 682 RPM (+8%).

    • Increased lower-torso damage multiplier from 1x to 1.1x.

    • Decreased recoil to veer less to the right.

  • MTZ-556 (Assault Rifle)

  • MCW (Assault Rifle)

    • Increased bullet velocity by 18%.

    • Increased recoil during sustained fire.

    • Decreased minimum damage from 24 to 21 (-13%).

  • Striker (Submachine Gun)

    • Decreased maximum damage from 42 to 36 (-14%).

    • Decreased near-medium damage from 33 to 27 (-18%).

    • Decreased fear-medium damage from 27 to 25 (-7%).

    • Decreased minimum damage from 21 to 20 (-5%).

    • Decreased aim down sights time from 250ms to 240ms (-4%).

  • Holger 26 (Light Machine Gun)

  • Pulemyot 762 (Light Machine Gun)

    • Increased bullet velocity by 16%.

    • Decreased maximum damage from 47 to 45 (-4%).

    • JAK Annihilator Bullpup Kit (Conversion Kit)

  • MTZ Interceptor (Marksman Rifle)

    • Increased bullet velocity by 15%.

    • Increased hipfire spread during sustained fire.

    • Decreased aim down sights time from 330ms to 265ms (-20%).

  • MCW 6.8 (Marksman Rifle)

    • Increased bullet velocity by 12%.

    • Increased hipfire spread during sustained fire.

    • Decreased aim down sights time from 260ms to 245ms (-6%).

  • Longbow (Sniper Rifle)

    • Increased bullet velocity by 13%.

    • Swapped full-auto crosshair for expected semi-auto crosshair.

    • Increased flinch when shot by an enemy player to align with other Sniper Rifles.

    • Increased hipfire spread while moving and during sustained fire.

  • KV Inhibitor (Sniper Rifle)

    • Increased bullet velocity by 5%.

    • Increased hipfire spread while moving.

    • Increased flinch when shot by an enemy player by 18%.

  • WSP Stinger (Handgun)

    • Swapped semi-auto crosshair for expected full-auto crosshair.

    • Decreased maximum damage from 25 to 24 (-4%).

    • Decreased maximum damage from 27 to 25 (-7%).

    • Decreased maximum damage range from 12m to 6m (-50%).

    • Decreased upper-torso damage multiplier from 1.1x to 1x.

    • Decreased hipfire spread during sustained fire.

  • Renetti (Handgun)

    • Swapped semi-auto crosshair for expected burst-fire crosshair.

    • Slightly increased recoil during sustained fire.

    • Decreased minimum damage.

    • JAK Ferocity Carbine Kit (Conversion Kit)

      • Swapped semi-auto crosshair for expected full-auto crosshair.

      • Increased aim down sight time 200ms.

      • Increased sprint to fire time from 80ms to 100ms (+25%).

  • COR-45 (Handgun)

  • High Velocity (Ammunition)

  • Low Grain Rounds (Ammunition)

    • Decreased damage range penalty.

    • Decreased bullet velocity penalty.

    • Decreased recoil control advantage.

  • High Grain Rounds (Ammunition)

    • Decreased recoil control penalty.

    • Decreased bullet velocity advantage.

    • Decreased damage range advantage.

  • Optics (Attachment)

  • Muzzles (Attachment)

Perks

  • Demolition Vest

  • Tactical Pads (Boots)

  • Tac Mask (Gear)

Field Upgrades

Killstreaks

Vehicles

Campaign

Stability & Performance

  • Offline play will no longer be prevented after first setting up an Activision account.

  • Save data integrity has been reviewed and checkpoint loading errors have been solved.

  • Fixed multiple UI-related crashes that occurred while navigating menus.

  • Resolved several crash bugs when loading into some missions.

  • Fixed an issue in which some players experienced an excessive load time after the opening title splash.

  • Fixed several graphical bugs that resulted in hitching after a melee kill.

  • Fixed a graphical bug that resulted in assets loading in low quality.

Gameplay Bug Fixes

  • Resolved a bug that resulted in low audio, audio skipping, and missing dialogue in some cutscenes.

  • Addressed areas in multiple maps in which players could use vehicles and helicopters to access out of map locations.Enemies should no longer stay in cover more often or longer than intended.

  • Fixed a bug in which certain command inputs unintentionally reset loadout selection.

  • Players can now toggle the Optic for the silenced M4 and the Cronen Squall.

  • Fixed a bug in which players became immune to damage from Gas and Equipment.

  • Fixed a bug in which Supply Boxes will not open on first attempt.

  • Fixed a bug in which weapons were missing from orange Supply Boxes.

  • Fixed enemy clipping through objects in the environment on death or in combat.

  • Fixed warning message for areas where the player could only crouch.

When Does Modern Warfare 3 Get Updated?

We expect Modern Warfare 3 to receive near daily updates during the beta, but when the full game launches we predict it will be updated every Wednesday at 9 am PT (12 pm ET / 5 pm GMT / 6 pm CET). This is exactly when the last three Call of Duty games were updated each week, and we don’t see why the devs would change their workflow. They will occasionally have weeks off when they don’t push out an update, for instance on the week of Christmas.

How Can You Check For MW3 Patch Notes In-Game?

You can also check Patch Notes in-game, however this feature is often bugged. If you want to re-check the patch notes from in-game, and if the feature is working, just do the following:

  1. Press ESC/Start from the main menu and a new menu will pop out on the right side of the screen. Tab across to the Settings section (represented by a cog symbol), you will find “Patch Notes” at the bottom.Modern Warfare 3 III Update Patch Notes - How To Check In Game 1
    This is the menu you need to access to find patch notes. | © Activision
  2. Select the game within the main CoD launcher that you want to see patch notes for. Modern Warfare 3 III Update Patch Notes - How To Check In Game 2
    As you can see, besides MW3 patch notes, you can also check out the latest in Warzone. | © Activision
  3. You can now read through the latest patch notes for the game you selected.
    Modern Warfare 3 III Update Patch Notes - How To Check In Game 3
    This feature isn’t always updated, sadly. | © Activision

That was everything you need to know about the Modern Warfare 3 update, we hope you found what you wanted in the patch notes!

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